As this method is somewhat tedious, I have only analyzed the uncommons of three sets so far: Gym Heroes, Neo Destiny and Expedition (despite this set only having two uncommons per pack, it seems to have worked out since there are not many repeated sequences)
If a player wants to get the most use out of their best spells, they have to let another player wield them as well
We have some fantastic new cards that deal whopping amounts of power, with Mega Lucario ex and Mega Gardevoir leading the pack
Finally, Trace of AbundanceTrace of Abundance ramps us while protecting the land it's attached to
That last one would prove to be a problem, actually, as the Commander 2013 cycle of Curses would encourage the table to attack that player to gain an advantage, which Gavin Verhey has since realized was a mistake
Its power and toughness grow with every card in your opponents graveyards, and every spell you cast feeds it more